"Thousand Parsec is a free and open source project with the goal of creating a framework for turn-based space empire building games." It was started by TimAnsell.
1. Get backup working. This really needed to be done yesterday, the
hosts could go away at any time! List of things which need to be
backed up
* mysql databases
* git repositories
* scripts in /usr/local
* debian package list
* config files in /etc
* logs in /var/log
* stuff in /var/www
* home directories
* stuff linked from /var/www (IE the wordpress upload
directories)
2. Create a buildbot system. This should do nightly builds of
everything and also produce packages.
3. Make tpserver-cpp have "test" games run as part of the buildbot
system. (IE Start up a game and run the AI's on it till the game
completes or crashes.)
4. Make tpserver-cpp build for windows under Linux and make nightly
builds. (We need tpserver-cpp on windows for the single player
stuff..) - Needs Wine, MingWin, Cygwin (I have successfully
built under windows a couple of times in the distance past using
Cygwin).
Here are some more pie in the sky ideas which I don't think you'll have
any time to do...
* Make tpclient-pywx windows and mac packages auto-build - this is
much harder to make work.
* Combind the wiki and the website into a unified solution (backed
by git) using something like ikiwiki.
* Write something which mirrors to code.google.com and
sourceforge.